![little nightmares ocs two little nightmares ocs two](https://i.pinimg.com/originals/0b/e4/5f/0be45f922568f885e53f597f75bfb3a0.jpg)
This is referring to how you cannot tell the figures in the water, and that automatically makes them more dangerous. He says that it's because "anything that you can't see, is instantly deadlier than what you can". He can be in the water for an extremely short period of time (if truly necessary), but otherwise he would like to avoid it as much as possible. Especially those that are extremely deep. If Cuvierii had fear of anything in particular, it would most definitely be regarding bodies of water. Which are situations that are hard to admit for him. He claims that he is smart enough to figure things out on his own, and while he can, sometimes he can't deny that if it weren't for the teamwork, he wouldn't have gotten as far. He is a boulder very hard to move and sometimes falls in the category of deaf just because he has too much pride to swallow. If you want him to fix a little machine, he understands the engine process that goes behind it, so he has no problem fixing it.Ĭuvierii has a really snappy attitude. If you want Cuvierii to make you a weapon useful in certain situations of combat, he knows how to, even if his resources are limited. This also includes being able to fix many things. Just fourteen years old, he knows a lot of the logistics to create several things that could benefit someone when it comes to weaponry and certain miscellaneous items. A lot of information has been lost over the generations, only generic information remains. Since most children were gathering around in tiny groups to take care of the younger, and as per such, the teenagers took the lead in many situations when it regarded the logistics of the general clan/tribe wellbeing. It was one of the many clans created at the very beginning of all the nightmares.
![little nightmares ocs two little nightmares ocs two](https://sm.ign.com/t/ign_za/cover/l/little-nig/little-nightmares-iii_fw23.512.jpg)
He wasn't there when it was created, but he knows what it was thanks to the information relayed mouth-to-mouth generation through generation. His garments include a simple scarf made out of silk and wool (though rarely taken off), a grey-ish cape, a white, long chemise and black, ragged pants.Ĭuvierii comes from a place that used to be great (he is very cagey on the details, but he came from an extremely abusive place). He has a white skin and his eyes are sharp yellow like those of a hawk. Looks: Has brown hair combined with tiny strands of gray that make for a mesmerizing show of colors. It would be good if you listened to the community, and especially if you started playing your own game.Oh, sure, I have one OC you could use. The Warrior Awakening is almost at the same level as it was 5-6 years ago. Meanwhile, all the classes have evolved enormously. It's been 5-6 years that the Warrior Awakening has been nerfed or had useless spells added to it. There are also the Ninja, Kuno, the Striker well, he buffs almost every week, we see the result whether we have gear or not, we die just as quickly. The Berserkers, you have to be full AP to deal damage to them, they touch us once and we disappear (even though they have a double Cadry set, but with 10 times the damage of the Warrior). The Valkyries are unkillable we combo them, they get up and heal themselves, like the Drakania. For CC or grabs, it depends more on RNG (or the FPS level they have, congratulations to Nvidia Inspector and Lasso). The other classes, let's talk about them, they've been buffed and not just a little. With the Warrior Awakening, we have to ruin our fingers to play, while a large part of the other classes can almost be played by hitting their head on the keyboard. We're certainly a rather mobile class, but how do we manage to be mobile currently when you've increased the distance of everyone's spells, you've increased the movement speed of almost all classes in the last 3 years. In invincibility, we have 0.2s on a dash every 3s. Among the block classes, it's the one with the least protection in S.A. You've added excessive S.A.s and invincibilities to other classes. You've buffed the other classes so much that we're left with a very difficult class to play with a crappy kit. The Warrior Awakening was a fairly balanced class, it just lacked a complete S.A. The 100% last time I used it was 5 years ago, it was crap, well it hasn't changed. Our block is like a piece of paper, great for a class heavily dependent on guards before. So it's like 99% of the additions you have for the Warrior Awakening, it's crap. We can't combo because we only have guards before. The spell activates when we hit someone against 3 or 6 people currently, either we die standing or we get CC'd. We don't have the kit to be in the midst of 3 or 6 people. However, for the Warrior Awakening, we're experiencing an old change: the passive on Flaming Will is a nerf in 1v1 since we lose 5s of speed buff, against 3 or 6 enemies it's crap. Hello, when are you going to properly buff the Warrior Awakening? All the classes in the game are being excessively buffed, even the Warrior Succession.